Saturday, 31 January 2026

Forgotten Forest 1 & 2 (Commodore 64)





Forgotten Forest (Commodore 64) :





Forgotten Forest is a game that was originally made for the 2011 Sideways SEUCK competition, by one of the masters of Shoot-Em-Up Construction Kit developed games, Alf Yngve. I remember playing his 'Cops' games back in the 90s when I first picked up a C64 after years of being a ZX Spectrum collector, and every few years since I'll discover more of his games as he's continued working on them pretty much since then!

This one takes it's inspiration from the Forbidden Forest games, and sees the protagonist enter a spooky forest filled with giant spiders, bees, bats, frogs and haunted trees amongst other...things....





As with most SEUCK games, it's a rather simple affair, with you pretty much going left and right and shooting a barrage of enemies with your weapon, but somehow they usually seem to remain fun, especially Alf's games...and this one is no exception.

Another staple of these games is there difficulty, and again there are no surprises here as it can be really challenging trying to get to the next level as the relentless creepy crawlies try to stop you in your tracks. Thankfully the version I have came with a couple of cheats that let me see a bit more of the game than I usually would, so that was nice! :D




As always, I'm a sucker for a horror-themed spin on things, and the spooky trees, creepy beasties and the dark atmosphere throughout the game give it extra brownie points when it comes to me recommending it, and that is exactly what I'm going to do....along with....








Forgotten Forest 2 (Commodore 64) :


Yes! A Sequel, also by Alf, but this time going back to the more traditional horizontal scrolling that SEUCK games had back in the day, before various improvements and modifications were added that allowed the side scrolling scene in the previous game.

Again, it's pretty simple stuff! You're back in the forest, but this time werewolfs, floating skulls, creepy slendermen type things and other grisly ghouls are all out to put a stop to your journey ever-upward beyond the trees!




Once again it's the spooky atmosphere and graphics that make this stand out to me, but that basic old-skool shooting action remains fun and challenging enough to make me keep coming back for another go. And this one has a slightly better soundtrack to bop along to as you shoot your way to victory (or, in my case, inevitable defeat)....




Both games are well worth a go, and are very well suited to the Halloween season, so go stock up on ammo and get wandering into the Forgotten Forest via your C64 or suitable emulators!!



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Monday, 19 January 2026

Frankenstein (Commodore Amiga)

 


Frankenstein (Commodore Amiga) :





Baron Frankenstein has decided it is about time he got back to working on his favourite hobby, monster making...but as usual, the lazy bugger has decided that he needs to focus on the important task of building of the monster itself, and sends off poor Egor, his ever faithful assistant, to do all the busywork of finding the tools and body parts required for the experiments.

After getting physically booted off screen by the Baron to start your quest, you, as Egor, must wander all throughout the castle, surrounding grounds and village and gather everything up. Frankenstein will tell you what he needs next, and you have a bag to pop whatever item he's after into when you find it. And when you do, you have to travel all the way back to the lab to find out what's next on the list.






Egor doesn't even have a weapon to fight off all the horrible characters he'll meet along the way! All he has is a pathetic jump with which to try and avoid contact with the enemies, and so he'll forever be getting harassed and terrified by all manner of beasts.

This constant fear is what works as Egor's health, as every time he touches an enemy or trap, he'll become ever more frightened, going from being okay to a full blown panic! If he can find one of the local barmaids before he reaches a panic, he'll calm down a bit though. And if he successfully manages to bring the current item back to the lab, the meter will also reset to calm. If he does manage to lose it and freak out completely though, he'll run straight back to the Baron in the lab and be punished by squish-ment from a cartoonish anvil that the baron will drop on his head. 





The nasties are a varied bunch, with rats and bats, killer plants, ghosts, angry villagers, knights in armour and severed hands among the things you'll be facing, and everything has been designed well with all the characters and backgrounds having a nice spooky, cartoony feel to them. 

However, sometimes there are far too many enemies in one tiny area, and you'll get frustrated as your fear bar rapidly shoots towards panic and there's no way you can really avoid hitting the baddies. Also, whenever Egor does his jump move, the Amiga blurts out a horrible spring-type noise, and given the amount of jumping you'll be doing in this game, it can get very annoying, very quickly!





Having said that, it's still fun enough for a few goes, and it's interesting to see all the new enemies in the different areas and how well they fit into the cliches of our favourite made-monster tale! It's just a pity it wasn't a little bit better and less frustrating......



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