Monday, 19 January 2026

Frankenstein (Commodore Amiga)

 


Frankenstein (Commodore Amiga) :





Baron Frankenstein has decided it is about time he got back to working on his favourite hobby, monster making...but as usual, the lazy bugger has decided that he needs to focus on the important task of building of the monster itself, and sends off poor Egor, his ever faithful assistant, to do all the busywork of finding the tools and body parts required for the experiments.

After getting physically booted off screen by the Baron to start your quest, you, as Egor, must wander all throughout the castle, surrounding grounds and village and gather everything up. Frankenstein will tell you what he needs next, and you have a bag to pop whatever item he's after into when you find it. And when you do, you have to travel all the way back to the lab to find out what's next on the list.






Egor doesn't even have a weapon to fight off all the horrible characters he'll meet along the way! All he has is a pathetic jump with which to try and avoid contact with the enemies, and so he'll forever be getting harassed and terrified by all manner of beasts.

This constant fear is what works as Egor's health, as every time he touches an enemy or trap, he'll become ever more frightened, going from being okay to a full blown panic! If he can find one of the local barmaids before he reaches a panic, he'll calm down a bit though. And if he successfully manages to bring the current item back to the lab, the meter will also reset to calm. If he does manage to lose it and freak out completely though, he'll run straight back to the Baron in the lab and be punished by squish-ment from a cartoonish anvil that the baron will drop on his head. 





The nasties are a varied bunch, with rats and bats, killer plants, ghosts, angry villagers, knights in armour and severed hands among the things you'll be facing, and everything has been designed well with all the characters and backgrounds having a nice spooky, cartoony feel to them. 

However, sometimes there are far too many enemies in one tiny area, and you'll get frustrated as your fear bar rapidly shoots towards panic and there's no way you can really avoid hitting the baddies. Also, whenever Egor does his jump move, the Amiga blurts out a horrible spring-type noise, and given the amount of jumping you'll be doing in this game, it can get very annoying, very quickly!





Having said that, it's still fun enough for a few goes, and it's interesting to see all the new enemies in the different areas and how well they fit into the cliches of our favourite made-monster tale! It's just a pity it wasn't a little bit better and less frustrating......



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Friday, 11 April 2025

Terrorbytes - The Evolution of Horror Gaming - Final Trailer

 This popped up in my feed today and I had totally forgotten about it! Looks like it’s going to be a great documentary, and given my love of horror games I thought I’d better post the news of it’s release here too!

 


If you head to the website, you have about three days from the time of posting this, to get your copy and add your name to the credits. Unfortunately, I’m totally out of cash right now so looks like I’ll miss out on that side of it, but still looks like it’s going to be an awesome watch!

Saturday, 2 November 2024

Weird Dreams (Atari ST, Amiga, C64, PC)


 Weird Dreams (Amiga, Atari ST, C64, PC) :


Properly freaky stuff! This game came with a rather large back story told in a 64 page novella which came with it ...to cut it short, you fancy this girl who turns out to be possessed by a demon who is a bit fed up and trapped in her body, only you don't know that and the aforementioned demonic chappy decides to faff about with your mind for some giggles. You start having crazy dreams after it gives you some pills to help "cure" you , and eventually end up in hospital where you start having another, and possibly your last, weird dream!



You have to try to work through various puzzles and defeat the various nasties which are living in your head thanks to that old demonic numpty inhabiting you lady friend...but this is a very tricky game, or at least I found it to be...





It is filled with freaky graphics and bizarre gameplay, and definitely deserves a go or two, but I just kept getting killed and watched a video of someone else playing it on Youtube instead...so here's the video, which obviously contains spoilers, so if you do fancy giving the game a bash without knowing anything, don't watch it!




Another way in which you might have come across this game back in the day,  was if you ever watched British Saturday Morning TV,  as a modified version of the game was used on ITV's MotorMouth program as part of their quiz game for kids...as can be seen in the video below!




But yeah, the final verdict is that it's just too damn tricky with not a lot to see, and you're better off watching someone else play it instead!



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Monday, 14 October 2024

Escape From Monster Manor (Panasonic 3DO)

 




Escape From Monster Manor (Panasonic 3DO) :




When I got my Xbox Series S a couple of Christmasses ago, I had no idea that it would open the floodgates to thousands of games that I had been waiting to play for ages...but a few months after buying it I happened upon a video that told me about the Xbox's Dev Mode, and the emulation possiblities that it offered.  One purchase of a portable HDD and much transferring of game files later, and I was finally able to emulate lots of machines that were beforehand unavailable to me....including the Panasonic 3DO!




I had experienced the wonders of the 3DO many years before when visiting a friend of a friend, and for years I wanted to play Need for Speed, Road Rash and whathever the hell that Golf game was that I had played on it....but then I discovered a few horror title gems that had also been hidden away on it.  Including this one!



Escape from Monster Manor is a first-person shooter / adventure, that sees you enter the aforementioned mansion trying to find pieces of an ancient talisman that the owner of the manor had brought back to its halls in order to try and harness the great power within.  

Unfortunately, he kicked the bucket and his descendants scarpered after discovering that lots of evil nasties had filled the manor, looking to find the pieces of the talisman and use it for their own nefarious deeds!

And so now it's up to us to try and piece the talisman back together before the bad guys can get to it.  Armed with some sort of weird electro-doohicky zapper gun, we enter the manor and try to navigate its many corridors and corners, making sure to stay topped up with ammo, health, keys and some random coins and gems that can add to your points or give you extra lives.




Playing the game nowadays, it definitely lacks a bit of sparkle. The manor itself is a bit sparse, with no roof or floor textures and only random pieces of furniture sprinkled around every now and then to give a very poor impression of it being a house. The ghosts and ghouls all have a decidely 2D sprite feel to them, but somehow this does add to their spookyness!  But the game has definitely taken inspiration from Wolfenstein 3D, which I guess is no bad thing.




Despite it looking a bit bare, the sound of the game really helps with the atmosphere.  Unearthly voices, groans and screams fill the air, and spooky tunes play throughout.  Random ghosts will pop up in front of your face every now and then too, which also adds to the feel of things.  

And so in the end, traipsing through the manor is actually a lot of fun, and that early nineties experience you can only get from early CD titles seems to work in it's favour for adding that extra spark of spooky goodness.  Go play it and discover it for yourselves!


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Sunday, 13 October 2024

King of the Monsters (Arcade, Neo Geo, SNES, Megadrive/Genesis)

 







King of the Monsters (Arcade, Neo Geo, SNES, Megadrive/Genesis) :



There's always room for some Kaiju-battling, and this fighting game from SNK gives you plenty of apartment-block sized baddies to bash!  Originally released in the arcades in 1991, there's not really a whole lot to say about the gameplay of this title...it's exactly what you would expect!  You fight either the computer or another player after choosing your character from the selection available, and battle it out until the other one's energy has dropped enough for you to finish them off!



I guess the way you have to pin them for three seconds, wrestling style, is a bit different from the usual Streetfighter-style of ending a match...and being able to pick up planes, cars, etc. that are passing by and fling them at your enemies is a little different, at least from most other beat-em-ups, but it's all pretty much par for the course with regards to other Kaiju battlers!

The arcade version is definitely the one with the most stuff to look at and interact with, and has an excitable guy who pipes up every now and again at the start of a match to shout about the giant beasties, but I found the Megadrive/Genesis game to be a bit speedier and slightly more fun as a brawler.



The Super NES version is probably the worst of the bunch, as it seems slower and clunkier. It's still okay, but you'd definitely be better off with one of the other versions if you're able to choose.  




The Final verdict then,  is that King of the Monsters is fine. But it's just fine. It's nothing special, but there's just enough fun involved for it to be worth a go if you fancy some beat-em-up action.  Oh, and yes, when I was recording the video, I had no idea what the hell I was supposed to press to pin my opponent, but worked it out eventually! Hehe....


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Saturday, 12 October 2024

Alien Breed - Special Edition '92 (Commodore Amiga)

 






Alien Breed - Special Edition '92 (Commodore Amiga) :


If you owned an Amiga in the early nineties, chances are you had some version of Alien Breed.  I remember everybody talking about it at school, and as I only had a ZX Spectrum at the time, I was a bit jealous of all my Amiga owning friends, as this alien-blasting Gauntlet clone sounded amazing!

Skip forward to the late '90s and I was eventually making enough money that I was able to go to car boot sales and find my very own Amiga, for a lot less cash...and one that came bndled with a copy of  Alien Breed - Special Edition '92!  Finally I'd be able to sample it's brilliant-ness!





And it is indeed quite brilliant.  Maybe not quite as good as Gauntlet, which it clearly takes a lot of inspiration from, but it still holds up fairly well and is certainly fun enough to be a worthy Amiga classic!  Of course, another heavy inspiration is the Alien franchise, which should be obvious as soon as you see the box!

And like those films, the game sees you scurrying around metal corridors, trying to keep enough ammo as you battle the hordes of enemies that are taking over your base/spaceship/whatever...






Health packs, ammo, money...all of these things are required and can be found lying around the place, but a lot of the time they're behind locked doors, so you'll be needing to find keys too, so you can get to all that much needed loot!

Wave after wave of alien scum will do their best to stop you from completing the various goals of your mission, and there's a lot to get through, with this Special Edition coming with an extra 12 missions, including some where you're in the dark and can only see the blueness of the alien beasties eyes (apparently at least, I haven't got far enough to see that yet!)....






If I have any gripes about the game, it's that it can be a bit fiddly to control.  You'll frequently get stuck on some of the scenery, and you'll be wishing that your little marine had eight-way directional shooting, which unfortunately he doesn't.....and this makes the game a lot harder than it feels it should be.  You do get more used to it the more you play, but it definitely takes away from the shine of the rest of the package...





But the game is still atmospheric and groovy enough that you'll forgive it's faults, especially when you hear the Star-Trek-esque door noises, the classic si-fi trope of a female computer voice and the funky title music!  Alien Breed then, is definitely one to play.....just remember that in space, no one can hear the narrator say "Green Marine is about to die!"


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Friday, 11 October 2024

Avenging Spirit - (Arcade, Gameboy, Modern Consoles and PC)

 



Avenging Spirit - (Arcade, Gameboy, Modern Consoles and PC) :




Today we have a cutel little possess-em-up-platformer from Jaleco!





So the premise behind this game is that while out walking with your girlfriend one night, you are both attacked. Whilst your girlfriend is kidnapped by these odd gangster types, a far worse fate has befallen you, and you have kicked the bucket completely.  

 As luck would have it though, your belle's dad is a scientist who has been dabbling with the paranormal and summoning your spirit into a jar, he informs you that he thinks he knows where your girlfriend might be being held and teaches you how to possess enemies so you can use their own powers against them as you go on a hunt-and-rescue mission to save your lady!





It isn't going to be as easy as you would first think though, due to the fact that you require spirit energy to maintain these possessions, and any hits that you take from projectiles or any bashes you receive  from enemies, will decrease your energy until your spirit pops back out of whatever body you are currently possessing and you'll have to find another body before your 'un-life' force runs dry!





Taking control of the different enemy types is what really makes this game stand out from the platforming crowd, as each new baddie comes with it's own unique set of skills, and playing around with them until you find what suits can be great fun, as you traverse some tricky platforms and the usual jumping sections you find in such stuff.





I'm most familiar with the arcade version of the game, but it did also come out on Gameboy, and playing both again for this article, I have to say that the Gameboy version was a lot more speedy.  I was emulating both games though, and the arcade version seemed to be a bit slower and clunkier than I remember, so it might be an emulation issue, but nevertheless, both versions are worth a look as they each have their plus points!  And I think the game was ported to all the modern consoles a year or two ago as well, so it should be really easy to find somewhere to play it. It's definitely a cute little curio to play for the spooky season!


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