Showing posts with label NES. Show all posts
Showing posts with label NES. Show all posts

Monday, 7 November 2016

GeGeGe no Kitarō Special




Whilst reading a Super Nintendo magazine ( probably Super Play )  in the nineties, I saw a review of a game that looked like it would totally be my cup of tea! It featured a weird looking little chap who fired darts from his hair at all manner of freaky ghosties & beasties! Tagging along with him was a little eyeball with a body, which reminded me of a character I had created in my own rubbishy comic strips called Eye-vor!

I really wanted to play that game, but not having the cash for a pricey Japanese import, it wasn't until years later that I red-discovered it through emulation of the game on ZSNES. You can read what I though about if further down this page, but a few years later I discovered there was another game on PS1, and this led me to research exactly who this dart-haired character was and whether there were any more games based around him....




Kitarō started life as a Kamishibai story from 1933, told by various storytellers who travelled around on bikes from village to village, entertaining the locals with their tales. One such Kamishibai artist was as interesting as the old stories he drew and told...

Shigeru Mizuki  had fought in Papua New Guinea during WWII. Having seen his friends die from various wounds and diseases, he himself contracted malaria...all of which obviously affected him greatly. And then during one allied air raid,  he was caught in an explosion that blew off his left arm.





Being left-handed, Shigeru had to relearn to draw and write with his right hand. After spending time as a prisoner of war, he returned to an occupied Japan, hoping to go back to New Guinea where he had been befriended by the locals, but was prevented from doing so mainly due to his injuries and also the fact that his brother had been convicted as a war criminal for killing prisoners. Aster working as a movie theatre operator for a while, he decided to revisit the Kitarō Kamashibai stories as a manga series...




Hakabi Kitarō ( Graveyard Kitarō) was created in 1959 and ran for a few years as a rental manga, but it was considered a wee bit too freaky for children, and so Shigeru lightened the tone and eventually in 1967 it became GeGeGe no Kitarō ( Spooky Kitarō ).

Kitarō himself is a small boy who was born in a graveyard, and apart from his father, the aforementioned eyeball-with-a-body, is the last living member of the Ghost Tribe. His hair-covered eye is in fact missing, and as stated earlier he has the ability to shoot darts from his hair. His main ambition it seems, is to fight for peace between the humans and the Yōkai demons. Proving popular in Japan, the manga series has been adapted over the years into various anime cartoons, a live action movie, video games and even has a street in Japan filled with Shigeru's characters! 2008 saw the latest game and anime series, so as you can see it's still going strong...





But it's the games we're mostly interested in today, so lets have a look and see how they've turned out! I'm not sure if any of these received a proper Western release, so import or emulation is the only way you'll be able to try these out....




GeGeGe No Kitarō - Youkai Dai Makyou (NES) :



This game actually did make it to the west, although it was  a bit butchered, re-skinned and renamed as Ninja Kid. The original though is definitely a Gegege game, with our hero Kitarō shooting his darts at evil yōkai in a horizontal scrolling platformer.





Occasionally, you'll find yourself controlling Kitarō in the skies too, but mostly you'll be on the ground collecting pickups and racking up the points by blasting the baddies back to oblivion. There's a decent range of weirdos to kill, with some familiar faces popping up from the manga, and various other influences (see the mini-Frankenstein monster above..)




You access the different levels from an over-world map, and this appears to have different randomly chosen layouts to help keep things fresh when you start a new game, which is a nice little feature! I always like a little random factor!




The occasional boss pops up every now and then too, like this giant eye below, which will take a few extra hits to defeat. It's all pretty straight-forward, typical platforming stuff. Unfortunately it's also very tricky for the most part, and you'll quickly lose your paltry three lives as you're bombarded by enemies from every side.




Some levels are easier than others though, and the random map helps you to see a bit more than you would otherwise, so it's not completely devoid of fun. It's just a fairly average, tricky little platformer that's only really worth playing to see Kitarō's first foray into video games!






GeGeGe no Kitarō 2 (NES) :


His second NES adventure takes the form of an RPG, this time only released in Japan. Luckily someone has gone to the trouble of translating it into English, and so with a little searching online you can find a translation patch and fire it up on an emulator.




Again, unfortunately this is really damn tricky. Even with the translation, it has the same problems as a lot of early RPGs in that it doesn't give you much of a clue as to where you're supposed to go or what you're supposed to do.





On top of that, you seem to start the game extremely under-powered, and it won't take many hits from the enemies until you kick the bucket and end up transported back to your house. It's a shame, as it would be nice to get a bit further and experience what the game has to offer. There'd be plenty of fun to be had in a decent RPG based on Gegege Kitarō, but this one is just too annoying to stick with for long...






GeGeGe no Kitarō: Fukkatsu! Tenma Daiou (SNES) :




And so we come to the game that started me along this crazy path to Yōkai land! And yet again it's the trickiness that lets it down. What would otherwise be an enjoyable shooty platformer is again hampered by not being able to get very far before running out of energy and having to restart the level.




The enemies always seem to be just out of reach, and when you get a bit closer so you can hit them with your own projectiles, that's exactly when they start hitting you and rapidly eating away at your health. 



Despite this, the enemies are varied and weird enough to warrant a bit of your time exploring the levels, and once you've worked out some of their patterns you do seem to be able to get a little further into the game.




And of course, it's all in Japanese so you won't really have any idea what's going on plot wise. So what we're left with is another disappointingly difficult but somewhat charming adventure, that's fun to try and get to grips with but ultimately a bit frustrating. A bit of a pattern forming here....




One other thing I discovered just as I was about to stop playing the game was that by choosing the second option on the title screen, you appear to start a 2-player game with this little Yōkai demon chap below as the second character. Not having anyone handy to play as the second player, I've no idea if this would make it any easier, but it might be worth giving it a go if you have someone willing to help you out!






GeGeGe no Kitarō: Noroi noNikutu Katachi Tachi (PS1) :



Things get a bit spookier and even more confusing with the PS1's first GeGeGe game. Again it's all in Japanese, so the plot is a bit tricky to decipher, but it would seem that after pressing start on the first menu option you take control of a schoolgirl, and view the game in first person from her viewpoint. Here's my experiences with trying to comprehend what's going on...




Starting off in a classroom and fumbling around trying to work out what buttons did what, I managed to find my way out in to a corridor, where someone starts talking to me in Japanese. As they move forward it becomes apparent that they are in fact some sort of brain-suckin' zombie fiend!




After succumbing to a hideous end in my first attempt at escaping this undead annoyance, on my second try I ran back into the classroom and discovered I could hide in one of the lockers, in a Clock Tower style fashion! The zombie entered the classroom and had a quick nosy around for me, but being a bit dense, couldn't work out where I was...




After the zombie left the room, I clambered back out of the locker and went back into the corridor where I found a key marked 1A. Checking the doors by pressing the circle button. I found room 1A, but couldn't see anywhere to use the key inside. So out I went again wandering around the school, trying to find out what the hell I was supposed to be doing. The only thing I could find was lots of locked doors and a crow on a desk in one of the rooms...




Checking on Youtube to see if that held any secrets, I could only find one video of the game. It did show me that other areas could be accessed by clicking different options on the start screen, so I chose the second banner and went back into whatever game 2 had in store. 




This time I appear to be Kitarō himself, and after leaving a small cabin I'm in the middle of a large wood! After heading through a maze of trees I discovered this set of three statues that appears to have some sort of food sitting on it. I pick this up...




After wandering around for a bit more, I discover a tree house that some old big-nosed, big-mouthed resides in. Unfortunately I can't show you a picture of this as I don't have any way of capturing the screens (the others come from that Youtube video) so you'll just have to take my word that she's there! After ranting at me in Japanese for a while, she eventually shuts up and by clicking on various items it would seem that it's a shop she runs. Having no idea what to say or do, I leave and wander around for a bit more, getting hopelessly lost and going round in circles! Time for the 3rd choice on the menu! 




Selecting the third option on the menu screen takes us into another area where again we seem to be someone else, waking up as Kitarō and his father leer over us. In the intro that just occurred there was a spooky doll, so maybe that's something to do with something....




Nope, it appears that there's quite a few of these dolls around and none of them seem to do anything. In the room with the one above, I found some spooky old pictures on the wall and clicking on them starts Kitarō's dad talking about something, but I've no idea what.

I find another rrom with a phone in that seems to be some sort of save point, then head back to where I started. Upon re-entering the first room Kitarō's father starts talking again, but then I can't work out what to do next at all..

So there you have it! An interesting but completely incomprehensible wander through the game! If anybody else decides to play this and can get any further and drop me some clues in the comments, please do so! It does seem like it would be a great little game if I could only work out what the hell was going on! Still, it was fun trying to work everything out, and it probably seems a bit spookier because I was absolutely clueless!




GeGeGe no Kitarō: KiKi Ippatsu! Youkai Rettou (GBA) :



Ah! Now this is the one I got a bit further with! It's another platformer, this time on Gameboy Advance, and despite being in Japanese yet again, it does have the occasional handy button-prompts posted on boards around the levels, so you can learn at least some of the moves!





It starts with the origin of both Kitarō and his father! Apparently a blood bank worker visits some Yokai who are after some blood for different means than we humans would use it... But after his mother and father die before he is born, the blood bank worker buries the mother. Something weird then happens ( as if it wasn't weird enough already) and Kitarō's father's eye pops out of his decomposing body and somehow retains his memories! Then it grows a body and hops outside to rescue Kitarō, who has just been born in his mother's grave!





After controlling Daddy Eyeball for this sequence, we appear on a map screen and after a bit of button fiddling manage to get into one of the levels.




It's standard platforming action yet again, but t's done rather wonderfully, with nice graphics and some slick controls. It's also a lot less difficult than previous entries in the series and it's a lot easier to progress.





In fact the most trouble I had was navigating the menus and actually getting Kitarō to land on the first level on the map screen! But yeah, a nice little platformer, and probably the most instantly accessible game in this post.





Of course it is still in Japanese, and so you still won't have much idea of what's going on. but it's definitely the easiest one to get to grips with and so it's the one I recommend playing if you're not likely to be a Kitarō fan and just want a new platform game to mess around with for a while!




GeGeGe no Kitarō: Gyakushuu! Youkai Daichisen (PS1) :



The last game I'm looking at isn't the last GeGeGe no Kitarō game. There are others on PS2 and other machines. But it's the last one I can actually play, not owning machines capable of playing the remaining few. And it's yet another rather difficult platformer, taking it's style from the SNES and Gameboy Advance titles.





You should know what to expect by now. It's enjoyable but once more the fact it's in Japanesemakes it difficult to know what options to choose, and the difficulty makes it more annoying than it probably should be. But it's still worth picking up if you're a fan, or want to experience something a bit different on your Playstation. You even get a nice version of Kitarō's theme song to sing along to!




So I hope I've interested you in Kitarō at least a little by checking out these games. Even if you think you'll just find them too frustrating, or you don't like importing or emulating games, you can always check out the manga or anime series! But for now, we'll leave Kitarō in peace and let him get back to what will probably be a rather busy next few days battling demons!




Further Gegege reading......


Monday, 31 October 2016

Freddy Vs. Jason - Nightmare On Elm Street & Friday The 13th Games




Yes, in today's selection of Gruesome Games I take a look at some video games based around two of horror cinemas greatest villians, a Mr. Freddy Krueger and a Mr. Jason Voorhees! Who will come out on top as the winner and have the best games? Read on to find out....






A Nightmare On Elm Street (C64 / PC DOS) :



First up, we have a man who has probably helped keep the coffee industry booming since the 80s,  that devious dream -demon Freddy! This 1989 game from Monarch Software is based around Nightmare On Elm Street 3, and has you controlling the Dream Warriors from that film...






The first thing you'll need to do is find Krueger's house , and so you guide your little white stick figure character through the streets, looking for a house with all the lights on! Freddy is chasing you all the way, and if he catches you he'll drain your Soul Energy, which you need to survive! Once you find the house, you'll have a quick chat with Sister Mary Helena, and pop inside to rescue your friends....



 The game now changes to a top-down view of inside the house, and you'll get a better look at whatever character you picked at the start of the game. Each character has their own special dream power that they can use in the fight against Freddy! Kincaid has a power punch that can break through walls and Taryn can use her special knife throwing ability! These use up power though, and you'll need to use them sparingly...


Various items can be picked up like baseball bats and daggers to kill enemies with, coffee to keep you awake and coins with which to buy upgrades and stuff. Enemies trying to stop you from reaching your friends include skeletons, ghosts and even killer wheelchairs taken straight from the movie! There's also fire, slime and deadly spike traps to avoid, so you'll have your work cut out trying to reach pizza-face and put an end to his nasty nightmares...



Handily, the bar at the side of the screen lets you know what level the rest of your gang of warriors are currently residing on, so that makes it a lot easier to find them and insures you won't waste too much time hunting for them on every level and can just concentrate on trying to find the exit until you reach the area where they're at!




Obviously, the PC version looks a lot better than the C64 version, and runs a bit smoother too...but they both play more or less the same and have pretty much the exact same layout. I've tried to include similar screenshots from both games here, so you can see the differences for yourselves, and you'll see that the PC version also has some nice little extras like floorboards, little rugs with eyes on and actual slime on the ground on the slime levels (complete with smothered bodies) !



 These extra little touches make the PC version the one to go for, but the C64 version is far from awful, and I would have been happy to have owned it back in the day!  The C64 also has a nice little rendition of the Nightmare on Elm Street music on the title screen, so it gets bonus brownie points for that too! But yeah, both games use the licence to good effect and are pretty enjoyable adventures worth giving a go!



------------------------------------------------------------------------------------------------------------




A Nightmare On Elm Street (NES) :



Also using the third Nightmare On Elm Street as inspiration, LJN's game for the Nintendo Entertainment System has a similar plot, but plays quite a bit differently. In this you have to find Freddy's bones which have been scattered around the levels, take them to the furnace in the High School and burn them so Freddy is put to rest and can no longer threaten Elm Street's teenagers!




As one of these teens yourself, you'll find yourself on Elm Street outside various buildings, only one of which can be accessed from the start. Annoyingly, you have no idea which, so you'll have to fight your way past enemies such as snakes, bats and zombie-types and push up on the controller at every door until you find the one you can enter!




Once inside you'll be faced with platforms to jump around until you reach a boss at the end of a level, who'll drop a key for another house, and you'll be dumped back outside, searching once more for the right door...which is the most annoying thing about the game really, but I suppose it adds some longevity.




What keeps the game interesting is the whole sleep mechanic..If your sleep bar falls too low by getting attacked, you'll enter the dream world and the various snakes, bats and spider enemies will become twisted skeleton or phantom variants of themselves! You'll need to collect coffee to try and keep yourself awake then, and if you do doze off there's a stereo that can be found to waken yourself up again!




Special dream power pick-ups can be collected, and this lets you switch to a special souped-up version of yourself and use abilities like Shadow Warrior (Ninja), Acrobat or Wizard. These aren't as impressive as they sound, but make for some amusing illustrations in the game's manual!




Mr. Krueger will pop up for a ruck if you fall too deep into slumber...an incident that's preceded by a scary "Freddy Is Coming!" message flashing up on the screen! You should see him off with a few hits though, as he's disappointingly non-scary once he appears. The boss versions are better at the end of the levels, with you facing off against Snake Head FreddyBig Knifey-Glove Freddy and a few other incarnations!  (Names above are what I called the incarnations of Freddy...these are not official....obviously...)




Anyway, it's a fun enough little game, and should keep you entertained for at least a few goes on Halloween! And while you've got the NES out you can give this next game a bash too.....


------------------------------------------------------------------------------------------------------------




Friday The 13th (NES) :


At Camp Crystal Lake, six counselors are looking after the latest batch of kids who are their for the summer, and everyone's enjoying the peace and tranquility of the lake and its surrounding countryside. Unfortunately for them, one child who had a particularly bad experience at the camp a few years back has returned, all grown up and with an axe to grind!




For some reason, the place has also fallen prey to all manner of spooky nasties like zombies, angry wolves and crows! Must be something in the water! Anyway, you take control of the counselors and can switch between them as they try to stop Jason murdering all the children and/or other counselors!



The counselors have differing abilities, and the faster ones are better used as scouts to look for items.Others are better at crossing the lake in a boat. A couple of them seem to be completely useless, but I'll leave it up to you to discover which ones for yourselves...




Using a map, you can see where you are and at moments of danger an alarm will sound and you can check to see where you have to head in order to stop Jason hacking someone to pieces! Unfortunately if you enter the woods, the map becomes pretty useless and it's easy to get lost among the maze of paths and find yourself bombarded with enemies.




All you have to defend yourself at the start, y'see, is a bunch of rocks! Throwing these at enemies isn't always that successful as they travel in an arc and sometimes miss wolves completely. Thankfully, there are other weapons to be picked up such as knives that fly in a straight line and are much more effective.




If you manage to make it past the enemies to the area where someone is being attacked in time, you'll receive a rather premature "Thank you!" from whoever you saved, and then discover Jason lurking in the cabin right beside them! You'll then have to lob rocks, knives or whatever else you have at him whilst dodging his attacks and hoping he gets bored and leaves!




Once he does, he'll be gone for a little while and then he'll attack somewhere else..so you'll need better something he's scared of to truly beat him! Apparently he's really scared off big, flaming torches, so if you light all the fireplaces in the cabins with lighters that the enemies drop, a flaming torch will eventually become available..as will a flashlight that will help you see your way in the caves, which is a place I never found during my few games. Apparently the severed head of Jason's mum awaits you in there too, so I'll need to keep a look out when I go back to playing again...



When night falls, the enemies become a little tougher so watch out for that, but if you manage to fend them and  Jason off for 3 full days you'll win and everyone will be happy except for poor old hockey-head. Hurrah! 

Well, I went in to playing this having heard this was one of the worst games of all time, and having played it for at least 40 minutes I can say that I find that analysis totally wrong! Sure, it's by no means a great game..but it's not that bad! Once I worked out what I was meant to be doing I actually had quite a lot of fun trying to save everybody and I'll definitely be going back to play it again in the future and try to find Mrs. Voorhees severed head! 




So don't believe the naysayers...give it a go and see what you think yourself! Of course, maybe you'll hate it anyway, but that's half the fun of playing games you haven't played before! One man's Arkham Asylum is another man's Rise Of The Robots! You'll never know until you play 'em!


Oh, and one thing you can definitely thank the last two games for are these wonderful things...




Yes, NECA  have made action figures based on both the LJN games and they come in the same colours as the characters in game! They'll look great on your shelves and are a perfect Halloween gift either for yourself or a friend! Oh, and they also come in replica boxes based on the game ones too! 


------------------------------------------------------------------------------------------------------------





Friday the 13th (Spec / C64 / Amstrad):


A few years before the NES game, one appeared on the ZX Spectrum, Commodore 64 & Amstrad CPC computers. In this one, the main aim is to gather all your friends in safe spot that you've secured by placing a a huge cross in it!




Jason has disguised himself as one of your friends and won't show himself until he's ready to attack, at which point you'll have to confront him and use one of ten weapons that you've found lying around to bash him with!




Now this game is a lot worse than the NES version! well, the ZX Spectrum version is at least. It looks terrible, controls terribly and is just well...crap! The C64 at least has some spooky music, and when someone dies you'll hear a blood-curdling scream, which I imagine at least freaked out some kids back in the day! It controls a lot better too, and also looks far nicer....although for some reason Jason looks more like a random guy in black jeans and a black top than the knife wielding behemoth we're used to seeing on screen!




Apparently, the best version of the lot is the Amstrad version, but as I'm still struggling with trying to get an Amstrad emulator to work so I can sample its games, I've yet to play that one. So although the C64 might be fun for 5 minutes, I can't really recommend you play either, when there are so many more gruesome games to eat up your time....if I ever get round to the Amstrad version, I'll keep you posted!




So there we go! I think in this particular battle of the baddies, Freddy wins hands down! His games are a lot more fun than Jason's, but there's still room for someone to make a truly great game based on either series, as none of the games could be called amazing! 


------------------------------------------------------------------------------------------------------------


ADDENDUM

Since posting this on the Blog Of Stuff, a new Friday The 13th Game has been put in to production after successful funding on Kickstarter and Backerkit...





Players take control of Camp Crystal Lake counselors trying to escape and defeat Jason...but one player will fill the somewhat sizable shoes of the man himself and be able to teleport around the map, using heightened skills to hunt the other players down....


It features input from Sean S. Cunningham, Tom Savini, Harry Manfredini and Kane Hodder, all of whom are integral to the success of the movies.... 




Developers Illfonic and Gun Media plan to release the game in Spring of next year on PC, Xbox One and PS4, with a possible single-player mode coming in the Summer, despite the stretch goal for that mode not being reached.

It all sounds rather interesting, will undoubtedly upset the censors, and might finally be the game Friday The 13th fans have been waiting for....I guess we'll find out next year!

------------------------------------------------------------------------------------------------------------

As another little side-note, both Freddy and Jason have featured in Mortal Kombat games as downloadable characters! 




Both have moves based around their special skills, and both are pretty fun to play as....with their moves being way over the top in suitable Mortal Kombat style!
It's just a pity that they don't appear in the same MK so we could pit them against each other to settle this feud once and for all.....